Made a Vintage Lamp. Light and texture/shaded into a photo, using Maya and Mental Ray.
Sunday, 3 April 2016
Sunday, 30 August 2015
Messy Goes To Okido
The trailer for "Messy goes to Okido" is now out, and the still pictures above are Screen grabs of the shots I got to work on which are used in the trailer.
Messy goes to Okido is a new childrens tv series which I got to help out on as a Layout artist. The show starts showing on Cbeebies channel on the 7th September 2015 at 4.20pm.
As working in the Layout team, most of the work involved Laying out a shot gathering props, characters and environments created from the other departments and then framing each shot with a camera which also involves animating the camera where needed.
It was fun working on this show and got to work with a great team at Doodle Productions, nice people and environment and also learnt a lot from working there.
Thursday, 19 February 2015
Robot_Render
This was just some lighting exercise. I got a free Robot model from Jeremy Birns website (www.3drender.com) and tried placing it on a live background Image. I done the lighting/texturing and shading.
Monday, 5 January 2015
Sunday, 5 October 2014
Guardians of the Galaxy - Gamora 3D Scan
This is a 3D scan model of Gamora for the film Guardians of the galaxy. Actress Zoe Saldana was scanned by Plowman Craven using their laser scanning equipments.
I got to help on doing some processing and 3D scan modelling of this character at Plowman Craven in a software called Headus PlyEdit, and it was among some of the other characters and props which I got to work on for the film there, before they where then sent of to bigger vendor. It was a fun project to be a part of and also to get working alongside a nice team at Plowman Craven.
Monday, 29 September 2014
Lexus
This is a Lexus car model I Lit and shaded in Maya using mental ray and tried to make it fit into the background image. The car is not modelled by me and it is a CAD model.
Friday, 4 July 2014
Baby Plant Subsurface Test
This is a baby plant and pot I modelled/textured/shaded and tried to do some subsurface test on it. Used Mental ray for lighting/rendering.
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